Envisioning the Evolution of Social Streaming
Enabling a virtual social environment to forge relationships amid a global pandemic and beyond.
User Participation Platforms
Unity, Cinema 4D, Autodesk Maya, Substance Painter, Adobe CC, C#
Covid-19 has altered consumer behavior and changed market conditions. Specifically, it has opened new doors in how people consume media. In lieu of being able to congregate in person, many people have turned to a digital avenues to satisfy their social needs. There exists the opportunity to develop platform features that can serve these needs that may also be extensible beyond a Covid-19 time. An interesting market that streaming can seek to parallel is that of digital gaming and how it evolved beyond a mainly single player endeavor to allowing people from all over the world to do things together in an online environment.
Introducing netflix reality
I consider this project a key project in my endeavor to focus more on product design for emerging technology. Having learned coding early has been a huge advantage, especially for rapid prototyping in AR/VR and it reinforced once again that I am on the right track to focus on what I love best and can do best: design and prototyping. Through the recent acquisition of my very first Oculus VR headset, I was able to dive into the technology much deeper and I continue to be insatiable to explore further.
In addition, having completed this project during a global pandemic once again showed me the need for this great technology and I can only see it become less niche and more ubiquitous as we continue to find out about the development of the new normal.